Tailoring

Metal armor might be nice for knights, but most people don't have a need for such heavy apparel. Tailors provide clothing to common folk and leather armor to the soldier on a budget. In addition to clothing and light armors, some tailors also choose to diversify their wares by making other fabric and fiber based goods like rope and furniture.

Training & Crafting
Just about anyone can stitch fabric together but to become a professed tailor that creates fine clothing and armor requires long hours of practice. If you practice under a mentor who is of a skill level higher than yours, any hours you spend training count double towards increasing in skill level. If something like a class feature or background gives you proficiency with Leatherworker's tools or Weaver's tools, you have 100 hours already practiced.

When you make anything, you will need to expand raw materials equal to twice the weight of the item you're making. A tailor of a certain skill level has a chance to produce higher quality apparel, as shown on the table below. For details about equipment quality, see Equipment.

Different pieces of equipment will require different amounts of time to create. Consult the table below to determine how long you'll need to complete your project. You can also choose to spend more or less time on a project to add a modifier to your quality roll. *Clothing items' values change with quality, but quality does not change their AC.

Resizing Armor
A skilled tailor can change the fit of a piece of apparel to accommodate a different wearer. Changing the fit of a piece of apparel takes 1/4th of the standard hours required to make the piece and 1/4th of the materials.

Mana-Infused Equipment
Tailors of Journeyman skill level or higher can attempt to infuse an item with mana when they make it. To create a mana-infused item, you will need to know one or more symbols of Magical Script. It takes the dust of 1 pearl per symbol to infuse an item with mana. If you infuse an item while it's being crafted, the amount of pearl dust required is halved.

Repairing Equipment
When a piece of armor is sundered or a weapon breaks, it will need to be repaired. Repairing an item requires an amount of material equal to 1/4th the weight of the item.